It's a first-person, hands-only rogue-lite where you play a fisherman racing a rising daily quota. Every fish is touched five times — lure, fight, fillet, cook, sell — and nothing is ever abstracted into a menu. Miss the quota and the run ends, leaving only your permanent upgrades behind.

Pick a location, fish until your stamina runs out, then head back to the cabin to fillet the catch, cook it into dishes, and sell everything at the counter. Meet the day's quota and an upgrade web opens before the next sunrise; miss it and the run is over.

Three locations, each with its own fish pool and risk profile: the Riverbank (low value, low risk, open from day one), the Lake Dock (medium value, wide weed-bed snags), and the Fishing Boat (high value, high risk, rolling swells and moving hazards).

A PoE-style spider web of roughly 70 nodes across five spokes — Gear, Angler, Fillet, Kitchen, and Utility — that you buy into with Coin after every met quota. It resets at the end of each run, and your choices push you toward a distinct build identity rather than letting you grab everything.

It's entirely optional. Roulette and card tables can rescue a bad day or sink a good one, and the house edge is always printed in plain sight. A "Sober Night" option removes the back room entirely for players who'd rather skip it.

PC via Steam. It's being built in Unity and is currently in active development — no release date yet, but follow the Devlog for progress updates.

BlightWarden was a solo proof-of-concept exploring complex build customization and adaptive enemy systems. It's not in active production, but it stays up as its own page, since the systems work there was genuinely useful.

Roadborne, our debut title, is currently on hold while we focus fully on Hook, Line & Skillet. It isn't cancelled — you can still read about it on its own page — but active development has paused for now.