Creating Worlds, Crafting Legends
Hook, Line & Skillet is a first-person, hands-only rogue-lite where you play a fisherman racing a rising daily quota. Every fish is touched five times — lure, fight, fillet, cook, sell — with nothing abstracted into a menu. Cast from the Riverbank, Lake Dock, or Fishing Boat, then head back to the cabin to fillet the day's catch and cook it into dishes before the quota comes due. A PoE-style upgrade web, optional gambling, and a run-to-run meta currency called Scales round out a loop built to rarely play the same way twice.
Hook, Line & Skillet is in active development in Unity. Follow the Devlog for progress updates.